![]() Really hope all goes well and I was able to help a little. But Zbrush is the way to go for organic modelling as others have mentioned. In this lesson, you'll learn how to: Create 3D primitive objects Move, Rotate, and Scale objects View objects from different angles View objects in wireframe or shaded mode Change the shape of objects by moving vertices, edges, and faces Assign materials to objects Light a scene Render a final beauty image Before the lesson To make sure that Maya appears and operates as it does in the lessons. As well as for texturing/shadeing, lighting and rendering later on (if you decide do so). ![]() Organic modelling wise, Maya would still be useful for the retolology side of things. With all that said, the YouTube channel Academic Phoenix Plus has good Maya modelling tutorials. We offer a number of various courses for 3D modeling, animation and game design that will help you unleash your creative potential and gain skills required for a CG artist. you can make good use of Maya's Tool Settings menu, as it gives each tool a lot more functionality. Creating planes to model against in Maya Box modelling in Maya, this is the most basic and most used method of modelling within 3D aplications NURBS modelling. Then when you do decide to watch tutorials on how to make a spaceship, or a Polaroid, or a smartphone etc, you can be more focused on how those tools are used, and for what purpose those tools are used for. ![]() Doing a little bit of research on YouTube around these tools, and through experimentation, you will slowly become more comfortable applying the tools to the models you want to create. Understand textures like photographic and procedural textures. Learn concepts like shading, texturing, and lighting. ![]() These things you may already know, but understanding tools such as edge loop, bevel, multi-cut, extrude as well as different selection modes, will make you more confident in modelling, without the need for a step by step tutorial. The Maya for Beginners course covers topics like 3D Modeling and the ghostbuster trap. For hardsurface modelling, I would just try becoming familiar with the key tools and functions commonly used for making hardsurface models.
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